![]() Eventually youll get to a check point that the guard lets you pass through. The train car you are pushing will get stuck, so back up until you are in the area with doors on either side of you, and go over to the arrow on the side of the track and switch it. Make your way slowly through the quarantine area. Now keep going until you get to a tunnel that leads to a dead end. There is a Note (1/1) back here as well as ammo. If you go in any of these doors, make it this one. Keep going until you find another door on your right. Welcome to my walkthrough for 4A Games and Deep Silver's new first person Stealth/Action game Metro: Last Light a direct sequel to the cult classic Metro 2033 and the second entry in the. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remn. Time to go! Back on the railcar now, so be ready to kill those monsters. Metro: Last Light Redux Walkthrough by terminator880.It is the year 2034. It follows the story surrounding your devastating choice within Metro 2033, and Arytom trying to either correct that decision or. There is a room to the left now, and like the ones previous, it has supplies in it. Metro Last Light is set one year after the events of Metro 2033. You come across one of the creepier parts of the game so far. A Word from the Author Chapter 01: Sparta. Your railcar starts to get attacked by monsters, so keep pushing forward while fighting them all off. Once ready, ram your railcar into the train in front of you on the tracks, and push it forward. In here is a bunch of ammo and a few filters as well as lots of those dog-like monsters. There is a path to the left where you go through a subway train, but there's nothing but ammo pickups so keep going forward. Fight your way back to the car and pull the lever, immediately put on your mask to protect yourself from the toxic air that comes pouring through. ![]() Following the path around you come to a red corridor with a switch at the end that powers up the gate blocking the rails. Hop out and go into the doorway on the right, fight through the mass of spiders collecting ammo/filters as you go. Once back in the railcar, continue down the track until you reach a big door blocking your path. Turn this on to turn the lights in the room on. If you do venture in, there is a circuit box in the first room. ![]() Again, unless you need filters or ammo, this room can be skipped.
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